![]() ![]() ![]() The gameplay system remains the same, with players pulling blocks to resolve risky encounters and tests. And then this hit, a now or never chance to score big in Mega City - the opportunity of a lifetime!” Never something beyond a little adventure for between friends. “A Dredd setting for a Dread game has come up more times than I can count over the past couple decades,” Ravachol acknowledged. Rather than controlling Dredd and his fellow judges, players take on the roles of democracy activists who must reveal damaging secrets about the Justice Department to the city’s public by broadcasting them at an Aeroball game. Ravachol has penned the upcoming Dread: Dredd, which brings the setting-agnostic system of the RPG to Dredd’s home turf of the dystopian Mega-City One. Our own Alex Meehan called Dread "an RPG with the potential to instill a genuine sense of unease in its players" over on Eurogamer. In typical horror genre fashion, they’re not given a long life expectancy. The rules-light RPG isn’t fixed to a single setting and sees player characters created through a series of questions. ![]()
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